Payload emitted on the 'suggest-progress-chapter' event of the story message
emitter. Fired when the narrator decides the story is ready to advance to the
next chapter.
The host app should present this to the player before acting:
Accept: call progressStory(storyId)
Stay in current chapter: ignore the event (no rejection call needed)
Payload emitted on the
'suggest-progress-chapter'event of the story message emitter. Fired when the narrator decides the story is ready to advance to the next chapter.The host app should present this to the player before acting:
progressStory(storyId)